Worlds of Carnage
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shide
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Author:  Gobo [ Wed Jul 13, 2005 11:20:07am ]
Post subject:  shide

There used to be a cyth thief skill called shide(im not so sure of skill name). Its just like hide but u can walk around and still be hidden. It seems nice to have back in game i think.

Author:  Armand [ Wed Jul 13, 2005 12:41:06pm ]
Post subject:  I second that

Yes it would be nice to have that

Author:  Grael [ Wed Jul 13, 2005 12:55:41pm ]
Post subject:  Re: shide

Quote:
There used to be a cyth thief skill called shide(im not so sure of skill name). Its just like hide but u can walk around and still be hidden. It seems nice to have back in game i think.
Seems really powerful to me.

Maybe if it cost 10 mvs (multiplied by the terrain modifier) this would be realistic.

Author:  Armand [ Wed Jul 13, 2005 1:01:04pm ]
Post subject:  why

why cost movs if the point of the skill is to lie still and hide? walk without sound needs delicacy. I would think more on it costing 1 second slower to move than losing movs

Author:  Grael [ Wed Jul 13, 2005 1:16:12pm ]
Post subject: 

A decent idea to make the walking slower.

There has to be some sort of penalty or else thieves have free reign to pretty much thieve, steal, and sneak attack as they will.

Author:  Luz [ Mon Nov 14, 2005 5:35:12am ]
Post subject: 

Quote:
thieves have free reign to pretty much thieve, steal, and sneak attack as they will.
Isn't that was a thief is supposed to do?

Author:  Grael [ Mon Nov 14, 2005 10:00:23am ]
Post subject: 

Quote:
Quote:
thieves have free reign to pretty much thieve, steal, and sneak attack as they will.
Isn't that was a thief is supposed to do?
Not with a 100% chance of never getting caught doing it. shide would make it so a non caster could never hit the thief who is doing whatever they want to that player.

Author:  Luz [ Mon Nov 14, 2005 8:21:55pm ]
Post subject: 

Quote:
a non caster could never hit the thief who is doing whatever they want to that player.
There is ground smash for warriors, and most other classes have a room attack available to them. Only ones that might have a problem would be other thieves....but they have their own ways of dealing with things :wink:

Author:  Blobbie [ Tue Nov 15, 2005 2:29:50am ]
Post subject: 

Quote:
Quote:
Quote:
thieves have free reign to pretty much thieve, steal, and sneak attack as they will.
Isn't that was a thief is supposed to do?
Not with a 100% chance of never getting caught doing it. shide would make it so a non caster could never hit the thief who is doing whatever they want to that player.
Shide would roll for visibility on any action other than moving/looking, and as Luz suggested would make travel from room to room slower.

Author:  Luz [ Tue Nov 15, 2005 4:01:59am ]
Post subject: 

Quote:
Shide would roll for visibility on any action other than moving/looking, and as Luz suggested would make travel from room to room slower.
Like the idea...with each action performed you have a chance of going vis. Perhaps with high enuf quality you will recieve a message telling you the you "feel less stealthlike" or something to that effect.

Also, with I could take credit for the travel slow down thinger...but none the less its a good idea..hehe

Author:  Blobbie [ Sat Sep 02, 2006 3:35:10pm ]
Post subject: 

Shide has been added to the game. Not quite as described above. Instead it allows moving around while remaining hidden and sneaking. All socials and most commands that would reveal location will unconceal the player. I decided this was powerful enough. Hidden/Shidden creatures can't be targetted except via area spells or having sense life in effect. I thought this sufficient for protecting them.

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