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Druid spell- Healing rune
https://www.wocmud.org/forum/viewtopic.php?f=8&t=268
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Author:  Juba [ Mon Nov 28, 2005 9:57:33pm ]
Post subject:  Druid spell- Healing rune

A spell cast down by the mighty druid: a magical rune created by the druid to cast down on the ground. This rune would heal 100 hps per mud hour and regenerate 50 mana points per mud hour for the druid's group.

Author:  Marton [ Tue Nov 29, 2005 4:14:47am ]
Post subject: 

Very nice -almost too nice....

Author:  Juba [ Tue Nov 29, 2005 10:44:36pm ]
Post subject: 

maybe overpowered, the amount of regeneration can be adjusted if implemented....good reason to play druids though

Author:  Grael [ Wed Nov 30, 2005 9:02:56am ]
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Heal, forest retreat, bludgeon (don't underestimate having a combat skill on a primary class!), animal training, deadly poison, grow, shrink.


Other good reasons to play druids.

Author:  Marton [ Wed Nov 30, 2005 9:54:51am ]
Post subject: 

Completely agree - Have a very nice Druid, it rocks.

Author:  Luz [ Thu Dec 01, 2005 2:32:24am ]
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Quote:
Heal, forest retreat, bludgeon (don't underestimate having a combat skill on a primary class!), animal training, deadly poison, grow, shrink.


Other good reasons to play druids.
Yea...handy spells/skills, but doesn't exactly inspire me to play a druid. I dunno, mebbe I am just too power hungry, but if you want to spend a lot of time on a character (and it takes a lot of time to reach high levels), I would rather choose a different class. If you want a primary class with heal be a cleric! You also get...well..lets see...sanct/rebirth/major which are some of the most powerful spells on the mud. Deadly is ok, but not fantastic..and pretty much would say the same for the other skills. I guess i can't comment as much on animal training b/c I have never used the skill here.

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