Worlds of Carnage
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Group Sanctuary and Heal
https://www.wocmud.org/forum/viewtopic.php?f=8&t=256
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Author:  Luz [ Mon Nov 14, 2005 5:14:41am ]
Post subject:  Group Sanctuary and Heal

I think it would be nice to see a group sanctuary skill, at the minimum for dedicated clerics, but perhaps for cleric/cleric only. Proposed mana cost of 150...more than the cost of 2 regular sancts.

Also in the same line...a group heal spell possibly for cleric/cleric only as well. Mana cost of 125?

Author:  Juba [ Wed Nov 16, 2005 11:35:41pm ]
Post subject:  Yes

Sounds like a good idea. However, I don't see that in the near future :(

Author:  Grael [ Wed Nov 16, 2005 11:58:38pm ]
Post subject: 

From my chars point of view, love it.

However, from a balance point of a view, one cleric spending 150 mana and being able to sanc a whole ton of players (4? 6? 9?) that are grouped, it doesn't work out.

Perhaps a group sanc spell where you spend 100-120 manna per 2 people in your group, and if it's an odd number, it rounds up - would be more immune to abuse. Maybe min 3 players (ya, lets elminate NPC followers) so it's good for big groups, but the small parties can't benefit all THAT much from it. (2x120-240, current 3x75= 225 ... so four in the group is where the benefit shines through).

Would also need to add functionality to the skill where the caster types something like:

cast sanctuary grael luz

... to ensure the desired targets are hit.

As for Group Heal - is this group heal? group major heal? group rebirth? All of the above?

Maybe that lazy portal IMM will think about it when he's done that other work.

Freakin' Imms.

Author:  Torak [ Thu Nov 17, 2005 2:54:15pm ]
Post subject: 

aye for group sanc and group major only
limit it to 3... if u cast group sanc costing 150 mana only 3 targets will get it first 3 on group list, same for group major costing 220 mana

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