I know this was mentioned in the forums before, but here are some ideas i threw together. Please feel free to comment. I know they now get the 15% quality increase, but that does not usually substitute for having a nice secondary class to back you up.
Here are some ideas:
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cleric: spell affects last twice as long (from negative ones cast on others...aka silence to positive ones cast on self or friends...aka sanctuary), group heal, group sanctuary (mentioned in another post), rebirth does not remove all the previous spells upon the target, postlag on all spell castings, ability to recharge staffs/wands providing you have the spell
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thief: no exp loss on retreat, 2 round backstab, twin stab that actually fires 99% of the time, shide (old cythera skill) where you can perform actions while hidden and not come out of hiding.
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mage: spell affects last twice as long (from negative ones cast on others...aka sleep to positive ones cast on self or friends...aka mana shield and detect invisibility), mass sleep spell that sleeps all targets not in the player's group, chain lightning and meteor shower do not hurt group members, postlag on all spell castings, ability to recharge staffs/wands providing you have the spell
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warrior: no quality decrease on second and third attack. damage bonus (besides 15%quality), 3 round lag on groundsmash, +25% fourth attack
I know not all of these ideas would be acceptable, but it is just a random list. I think making such changes would make more people seriously consider a pure class dedication and reward them well for doing so. Perhaps in an exp-oriented mud some of these ideas may seem overpowered (althought I still don't think they are
), but for pkill situations it definately helps balance the playing field
What do you guys think?