Worlds of Carnage
It is currently Thu Apr 18, 2024 3:58:06am

All times are UTC-04:00




Post new topic  Reply to topic  [ 8 posts ] 


 Post subject: prompts
PostPosted: Wed Aug 17, 2005 4:22:34am 
User avatar
Joined: Tue Mar 22, 2005 3:24:34am
Posts: 38
Offline
I was thinking if it wud possible to be able to add the time into the prompt.
This is quite helpful especially for vamps. :D


Top
   

 Post subject:
PostPosted: Wed Aug 17, 2005 11:54:11am 
User avatar
Implementor
Joined: Fri Oct 06, 2000 5:32:29pm
Posts: 288
Website: http://www.wocmud.org
Location: Ottawa, Canada
Offline
Doesn't seem like a bad idea :)


Top
   

 Post subject:
PostPosted: Wed Aug 17, 2005 11:57:02am 
Joined: Sun Apr 16, 2006 9:12:10pm
Posts: 2
Offline
Quote:
Doesn't seem like a bad idea :)
Told ya he'd prolly go for it Gobo. Doesn't help the charactor any, just the player :).


Top
   

 Post subject: yeah
PostPosted: Wed Aug 17, 2005 1:21:56pm 
Joined: Mon Jul 18, 2005 1:25:05pm
Posts: 101
Offline
I support Gobo's idea, sounds nice. It would also help on timing spells and on doin quests that are marked by time, midnight,etc. You will have a better playing experience than typing time a lot.


Top
   

 Post subject: Re: yeah
PostPosted: Wed Aug 17, 2005 2:50:35pm 
Joined: Sun Apr 16, 2006 9:12:10pm
Posts: 2
Offline
Quote:
I support Gobo's idea, sounds nice. It would also help on timing spells and on doin quests that are marked by time, midnight,etc. You will have a better playing experience than typing time a lot.
Good thinking. And since we can build custom prompts, those who don't desire such things can choose to omit them.

Now if only we could somehow figure out how micro ticks are timed .. :)


Top
   

 Post subject: Re: yeah
PostPosted: Wed Aug 17, 2005 4:51:05pm 
User avatar
Implementor
Joined: Fri Oct 06, 2000 5:32:29pm
Posts: 288
Website: http://www.wocmud.org
Location: Ottawa, Canada
Offline
Quote:
Quote:
I support Gobo's idea, sounds nice. It would also help on timing spells and on doin quests that are marked by time, midnight,etc. You will have a better playing experience than typing time a lot.
Good thinking. And since we can build custom prompts, those who don't desire such things can choose to omit them.

Now if only we could somehow figure out how micro ticks are timed .. :)
Approximately every 6 seconds... but I'm sure you meant "when they are going to occur" and not "how they are timed" ;)


Top
   

 Post subject: Re: yeah
PostPosted: Wed Aug 17, 2005 8:13:25pm 
Joined: Sun Apr 16, 2006 9:12:10pm
Posts: 2
Offline
Quote:
Approximately every 6 seconds... but I'm sure you meant "when they are going to occur" and not "how they are timed" ;)
The word approximately leaves it abstract enough.


Top
   

 Post subject: Re: yeah
PostPosted: Wed Aug 17, 2005 8:59:45pm 
User avatar
Implementor
Joined: Fri Oct 06, 2000 5:32:29pm
Posts: 288
Website: http://www.wocmud.org
Location: Ottawa, Canada
Offline
Quote:
The word approximately leaves it abstract enough.
The mud handles internal events 10 times per second-- at least that is how it is supposed to handle them. This means for each event cycle (mob AI, combat, script, etc) .1 seconds are alotted. Occasionally this time is exceeded and so the tick will skew. I'm sure everyone has noticed this at times. We've always had a 60 second tick, but at some point the tick will float off to 61 seconds or 62 seconds and then revert back to 60. This is a fact of even timing. It could be made to be more tolerant, but then the system would have to drop cycles to accomodate the time skew. So it's a trade off... perfect cycle occurrence or perfect ticks. Personally I don't think anyone would be happy if their combat round suddenly just disappeared :)


Top
   

Display posts from previous:  Sort by  

Post new topic  Reply to topic  [ 8 posts ] 

All times are UTC-04:00


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group