Worlds of Carnage
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 Post subject: Portal Style Transport System
PostPosted: Sun Nov 13, 2005 2:20:43am 
Joined: Wed Sep 14, 2005 10:19:43pm
Posts: 103
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Here is my rant and whine about the portal transport system not being implemented yet! :wink:

Blobbie said he put an imm on the task, so here I am whining about it not being completed rather than getting off my lazy arse and trying to learn to code myself! :mrgreen:


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 Post subject: Re: Portal Style Transport System
PostPosted: Mon Nov 14, 2005 10:15:45am 
Joined: Wed Nov 15, 2006 9:03:04pm
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Quote:
rather than getting off my lazy arse and trying to learn to code myself! :mrgreen:
When you post idea upon idea upon idea, knowing the IMP is busy in RL, and the other imms don't have the talents he does, you'd be best to get off said arse and lend a hand to the development of the mud.

I personally haven't even been playing much let alone building/coding. I've spoken to Blobbie as to why, and that's who I answer to in terms of these things, so multiple prods in multiple threads on getting portals done won't necessarily yield the results you may desire.

Cheers.


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 Post subject:
PostPosted: Mon Nov 14, 2005 8:23:21pm 
Joined: Wed Sep 14, 2005 10:19:43pm
Posts: 103
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Somebody wore their cranky pants today! :lol:


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 Post subject:
PostPosted: Tue Nov 15, 2005 2:55:57pm 
Joined: Wed Nov 15, 2006 9:03:04pm
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There is reason behind my madness in calling myself 'the Tempermental Virtuouso'.


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 Post subject:
PostPosted: Tue Nov 15, 2005 5:20:27pm 
Joined: Wed Sep 14, 2005 10:19:43pm
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Humm, I forget, what was the area of expertice in which you are a virtuoso? :?

:lol:


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 Post subject:
PostPosted: Wed Nov 16, 2005 9:13:22am 
Joined: Wed Nov 15, 2006 9:03:04pm
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Quote:
Humm, I forget, what was the area of expertice in which you are a virtuoso?
Building hard areas w/o a ton of easy outs/work arounds for players. Areas that contain quests that people don't just figure out 100% in the first hour they spend in the area. Areas where the risks balance the rewards - if one ever figures out how to get to those rewards.

Believe it or not Angrorn has a lot of things going on in it that aren't found elsewhere in the mud and it took a lot of time to plan, write, and code to get it to work. Took a lot of help from Blobbie on complex scripts too. But, I wrote most of it myself.

But I guess like you. with your argument about taking critique from people who don't RP with a grain of salt, i'll take critique from those who haven't contributed to the mud beyond the proliferation of an endless list of 'ideas' in a similar fashion.

:wink:


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 Post subject:
PostPosted: Wed Nov 16, 2005 9:49:08am 
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Joined: Sat Dec 25, 2004 1:14:21pm
Posts: 157
Website: http://photobucket.com/albums/y216/Kinara/
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*happy, comedic side note* (that we all know I do real well.... :twisted: )

Listening to u two is like watching celebrety death match on MTV......

:twisted:

Keep at it, its entertaining 8)



cheers!



(Most likely the pills had a nice affect on what I wrote here =p so just ignore as usual )


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 Post subject:
PostPosted: Wed Nov 16, 2005 6:57:37pm 
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Implementor
Joined: Fri Oct 06, 2000 5:32:29pm
Posts: 288
Website: http://www.wocmud.org
Location: Ottawa, Canada
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I write code. Code make things go. Things go on till crash. I write more code :)


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