Worlds of Carnage
https://www.wocmud.org/forum/

RP and Pkilling
https://www.wocmud.org/forum/viewtopic.php?f=28&t=240
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Author:  Luz [ Wed Nov 30, 2005 6:21:31pm ]
Post subject: 

Quote:
Maybe we can do that to kill less experienced or younger players kindda a warning but for old farts like me or big peeps just jump em.
very good idea...me likes :twisted:

Author:  Blobbie [ Wed Nov 30, 2005 6:46:27pm ]
Post subject:  Re: Throwin' it out there

Quote:
The looter didn't go through the trouble of the quest, and I suppose the ancient finders keepers methodology somewhat comes into play. But the logic doesn't completely seem to fit.
I actually strongly agree with this sentiment. It seems pointless to have really difficult quests if Joe Blow pkiller can just take it away. Perhaps pkill could work similar to deatraps, and have 1 item from both inventory and equipment fall off the corpse upon death (and gold :)

Author:  Luz [ Wed Nov 30, 2005 7:06:01pm ]
Post subject:  Re: Throwin' it out there

Quote:
I actually strongly agree with this sentiment. It seems pointless to have really difficult quests if Joe Blow pkiller can just take it away. Perhaps pkill could work similar to deatraps, and have 1 item from both inventory and equipment fall off the corpse upon death (and gold :)
Well, if somebody can tackle a very difficult quest, it seem they sould be competent enuf to at least get away from a pkill situation, if not be the victor. Personally, I never loot from my vicetms (save auto filch), but having items drop of the corpse would make me much more likley to claim them as their own. Additonally, a very hard quests typically requires friends. I feel that if you loot from somebody you better be ready to accept the consequences and expect that group of friends to gang up on you and loot you dry.

It also would make it harder for somebody to get everything from your corpse as an ally to return the items to you. I don't know...i guess that is just my feeling about the matter :?

Author:  Blobbie [ Wed Nov 30, 2005 7:08:05pm ]
Post subject:  Re: Throwin' it out there

Quote:
It also would make it harder for somebody to get everything from your corpse as an ally to return the items to you.
That's a good point, I think I thought about it before and then forgot :lol:

Author:  Snargon [ Wed Nov 30, 2005 10:01:28pm ]
Post subject: 

Well I suppose the compromise would be to somehow only have the curse/deathtrap active from a pc kill. That way an ally wouldn't really be needed. (Unless you're roleplaying in the middle of Styx or Antioch...)

Author:  Kori [ Tue May 30, 2006 5:22:55pm ]
Post subject:  Re: Throwin' it out there

Quote:
The looter didn't go through the trouble of the quest, and I suppose the ancient finders keepers methodology somewhat comes into play. But the logic doesn't completely seem to fit.
in fitting in with allowing different kinds of roleplay I would say that looting should be left in the game. I'm not saying everyone should loot everytime they pk. Do it according to character. My other feeling is if you happen to have some piece of uber eq, you should be able to fend off not losing it someone, if you can't then that's the risk you take with it.

Quote:
I actually strongly agree with this sentiment. It seems pointless to have really difficult quests if Joe Blow pkiller can just take it away. Perhaps pkill could work similar to deatraps, and have 1 item from both inventory and equipment fall off the corpse upon death (and gold :)
I don't think this work as well as it sounds. For example, say Luz kills Grael and as a trophy Grael's super duper sword of slashing falls on the ground. In retaliation Grael pays Armand 500 billion coins to get the sword off Luz. Luz dies to Armand and a loaf of bread or a simple voulge falls on the ground. That's one expensive loaf of bread.

Author:  Torak [ Sat Jun 10, 2006 1:24:55pm ]
Post subject:  solution

just tie some script to the heat of battle thing so people dont loot or something and people get those 5 mins safe heaven.

Author:  Tuor [ Sun Jul 23, 2006 1:32:23pm ]
Post subject:  A friendly Advise

Hello. im Tuor. for all of those of you who dont get or know my roleplay , ill explain in general for the last time.

Im a vampire thief lord, i suffer bloodlust and i was trained as an assassin in my youth. Born in helltooth valley and turned and trained under the first vampire lord. I know how to handle things. I dont like Trolls cause they think they so strong. I attack big players cause they got more blood and i need to satisfy my urges. I usually dont loot any items, unless people pissed me off or looted me first.

If i get to kill you i will leave ya alone for the rest of the RL day to your business, unless you hunt me down. I think its better if you lose whatever exp from pk rather than keep hiding,fleeing, renting and in the end not mudding cause you afraid of my shadow. People who abuse afk title and i see you movin will die even with that title on. Im more mean closer to the evil month when my blood rushes and my hunger increases.

People who piss me off by insulting me, always fleeing renting from me (no balls player), stay in a stronghold just to piss me off ,etc. when i get my hands on you i will loot 2 items and wont get the day off heaven. On the other cases ill be civil and leave you mud freely that day after we spar.

Tuor

Author:  Asmodean [ Tue Aug 08, 2006 9:16:53am ]
Post subject: 

ok, guys, i've been reading all comments, and there's a lot to talk about, but since there's so much and i'm not here to rant, just to make a suggestion, i'm going to only address the one topic: the animosity between pkillers and non-pkillers.
the reason i used to like guilds in play back in the day was because you could essentially choose whether or not you wanted to actually be involved in the pkill situation, plus it enforced a certain level of roleplay automatically because you joined in the guild that suited you. see, that was good and all, but it didn't give the flexibility everyone wanted, and enforced many rules strictly when people wanted to be able to use their own common sense.
my suggestion is this. if anyone remembers champion mode, it gave a single person access to the pkill environment for a certain minimum length of time, where they were subject to the dog eat dog world they'd elected to join. i think a similar situation would work here. apart from a couple of tweaks. i suggest that pkillers go champion to show that they've elected that choice, but those who don't want it are made immune by it. you should be able to choose to go champion any time during the time you spend on carnage, but at the same time, once you make the decision, it's a one way thing. no turning back. this way, you stick with what you've decided, and no "wussing out" as i'd imagine people would then gripe about. if you lose eq, it's fair game, you chose the risk. if you lose xp, if you get ghosted, again, it's fair game. the arena idea is good because it allows honourable fights to be staged, but restricting fights to this scenario seriously limits what you can do. i.e. not everyone wants to play honourably, and the natural environment can prove as dangerous in any fight as the opponent. to me, this suggests the fairest and easiest way to stop the complaining. poeple want the choice to kill or not to, there it is. strictly outlined so you participate in this great mud to the capacity you wish.

Author:  Blobbie [ Wed Aug 09, 2006 2:13:49am ]
Post subject: 

Quote:
this suggests the fairest and easiest way to stop the complaining. poeple want the choice to kill or not to, there it is. strictly outlined so you participate in this great mud to the capacity you wish.
The problem with that though, is that annoying non-pkill whiners can taunt other players iwhtout repercussions. Personally I think things are working out well without any intervention in the system. Exp loss is low enough that it's not a game breaker.

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