Worlds of Carnage
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Angrorn
https://www.wocmud.org/forum/viewtopic.php?f=15&t=47
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Author:  Grael [ Sat Jun 25, 2005 5:14:17pm ]
Post subject:  Angrorn

Bloody lethal. The beasts don't like those who follow the light too much and they are fierce warriors.

We should get a group together and invade this place.

Author:  Kayenta [ Sun Jun 26, 2005 9:43:29pm ]
Post subject: 

I agree, we should invade. I'm in =)

And yes, they are nasty fighters =)

Author:  Jigogran [ Sun Jun 26, 2005 9:59:30pm ]
Post subject:  I'm in

I dont know how much help i will be, but i am in.

Author:  Grael [ Mon Jun 27, 2005 4:32:09pm ]
Post subject: 

Quote:
I agree, we should invade. I'm in =)

And yes, they are nasty fighters =)
It will be a dangerous road, but if we can find the adequate balance of brains and brawn, i'm sure we'll survive!

Author:  Chemal [ Thu Jun 30, 2005 5:48:34pm ]
Post subject:  INVASION!!!

If you want a cleric in the mix, i'm your man. Just let me know when and where :twisted:

Author:  Armand [ Sun Jul 17, 2005 8:31:18pm ]
Post subject:  Creatures

Creatures there are big so dont try em alone. Genesis spoted a new item loading somewhere there maybe its worth. Also Birdmans are a pain try em with a cleric.

Author:  Grael [ Sun Jul 17, 2005 8:48:05pm ]
Post subject: 

Angrorn was designed for groups of high level charactors. It was not designed to be an EXP cow like some other areas that people solo w/ relative ease.

Angrorn has some fantastic prizes (items) for those with the patience and curiousity to learn how to obtain them.

Author:  Wren [ Fri Jul 22, 2005 9:31:57pm ]
Post subject: 

Rumour has it Angron has metamorphasized (is that a word??) a bit in response to feed back from the few brave souls who have dared to venture into it's depths.

Those providing the feedback are gaining favour with the dark gods.

Author:  Juba [ Sat Mar 25, 2006 1:03:49pm ]
Post subject: 

Is this area fixed yet?

Author:  Zamadhi [ Sat Mar 25, 2006 2:31:31pm ]
Post subject: 

I know decent progress has been made on it in the last couple weeks. But I don't have any ETA.

Author:  Grael [ Mon Mar 27, 2006 8:51:56am ]
Post subject: 

As Wren is a name taken by the game i'm not able to log into the builder. Tried a few times. I guess someone else is taking over.

edit: Whoever is fixing it better make it brutal. The prizes are too easily gotten by room spells for the power of the items. That or downsize the items to fit the 90 second fight it takes 5 lvl 70s to finish.

Author:  Blobbie [ Mon Mar 27, 2006 2:56:50pm ]
Post subject: 

Quote:
As Wren is a name taken by the game i'm not able to log into the builder. Tried a few times. I guess someone else is taking over.
Pazam is fixing it. We didn't know if you'd ever work on it again and there were many outstanding issues dating back months.

Author:  Grael [ Tue Mar 28, 2006 10:01:06am ]
Post subject: 

Quote:
Quote:
As Wren is a name taken by the game i'm not able to log into the builder. Tried a few times. I guess someone else is taking over.
Pazam is fixing it. We didn't know if you'd ever work on it again and there were many outstanding issues dating back months.
Fair enough. Could have asked though. But no harm no foul. Just ensure the prizes reflect the difficulty to get them as they were designed to be brutal to get, but if they were attained, worth the deaths.

Author:  Zamadhi [ Thu Mar 30, 2006 5:57:36am ]
Post subject: 

Does anyone know where I can find all the inactive imm's so I can ask their permission for changes I am making?

Author:  Grael [ Thu Mar 30, 2006 12:24:34pm ]
Post subject: 

Quote:
Does anyone know where I can find all the inactive imm's so I can ask their permission for changes I am making?
If a player is still active, even somewhat, and has an area in the game - asking them for their input, when they no longer have access to their area due to name blocking - before making changes isn't absurd at all Zamadhi. Sure I haven't played for a whoppin' 2 months but the fact remains I spent a TON of time on that area and would have gotten around to fixing it when my life calmed down some. Why a builder automatically reliquishes control of creative control in his/her area the second he decides to not imm anymore is ridiculous, short sighted and all in all, quite the power-trip/jerk play.

So glad to see you persona hasn't changed an ounce. :roll:

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