Worlds of Carnage
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 Post subject:
PostPosted: Thu Mar 30, 2006 6:55:23pm 
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If you mean sarcastic, nope hasn't changed.
If you mean power-trippy - you have me confused with someone else.

And from what I know the area in question has been broken for over a year. If that's not the case, maybe you have a point. I wonder if you actually asked to come back/fix your area, or if you are just here complaining.


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 Post subject:
PostPosted: Thu Mar 30, 2006 8:52:38pm 
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Why a builder automatically reliquishes control of creative control in his/her area the second he decides to not imm anymore is ridiculous, short sighted and all in all, quite the power-trip/jerk play.
Good to see you're still calling me names Grael. In actual fact you retained your editor permissions on Angrorn for 2 months after you relinguished your post as immortal. 2 months is a long time for an area to go unfixed, especially an area with such a key item as daywalk. Trust me, neither Pazam, nor myself *WANTED* to edit your area.


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 Post subject:
PostPosted: Tue Apr 04, 2006 9:29:56am 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
Quote:
Why a builder automatically reliquishes control of creative control in his/her area the second he decides to not imm anymore is ridiculous, short sighted and all in all, quite the power-trip/jerk play.
Good to see you're still calling me names Grael. In actual fact you retained your editor permissions on Angrorn for 2 months after you relinguished your post as immortal. 2 months is a long time for an area to go unfixed, especially an area with such a key item as daywalk. Trust me, neither Pazam, nor myself *WANTED* to edit your area.
If my suggestion is ignored and the killing of the specific mob is a joke then so be it. As i've now apparently given up control of the area (creative and otherwise) i'll simply turn to plundering it's treasures with the others who discovered how to make the fights a cake walk. Works for me :D


Last edited by Grael on Tue Apr 04, 2006 9:45:35am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Apr 04, 2006 9:38:12am 
Joined: Sun Apr 16, 2006 9:12:10pm
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And from what I know the area in question has been broken for over a year.
Check the news. Area went in in June of 2005 so it's impossible it was broken that long. The main mob was disabled in mid-late November 2005 when it became apparent a group of 5 lvl 70s could beat it w/o needing to even heal or regen, and the mob dying in less than 90 seconds flat.

I didn't get back to fixing it then real life really took over in 2006 so i'm guilty there about neglecting it.

Fix away.

Cheers.


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 Post subject:
PostPosted: Tue Apr 18, 2006 4:38:36pm 
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i am only making it function....as was intended from what i can gather from the scripts as were left. i am not intentionally changing anything for the sake of changing it. as it was, it took several days to sort out what was there and make sense of it :wink:

i did sort of take a break after fixing one of the major issues, but there is still some things to sort out with the final boss. when done, it should work as YOU intended....so the difficulty isn't really up to me :roll:


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 Post subject:
PostPosted: Wed Apr 19, 2006 7:54:08am 
Joined: Sun Apr 16, 2006 9:12:10pm
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i am only making it function....as was intended from what i can gather from the scripts as were left. i am not intentionally changing anything for the sake of changing it. as it was, it took several days to sort out what was there and make sense of it :wink:

i did sort of take a break after fixing one of the major issues, but there is still some things to sort out with the final boss. when done, it should work as YOU intended....so the difficulty isn't really up to me :roll:
If I can help ya understand what I was attempting to do, I will.

I noticed one item got changed on its invis level. I know it's annoying for players to not be able to repair it, but the item had been intended to be used by only high levels and specifically for mainly warrior types to employ (and be able to fix! :) )


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 Post subject:
PostPosted: Sun Jul 23, 2006 1:17:54pm 
Joined: Sun Jul 18, 2004 8:12:05pm
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is this place fixed? all thingys checked?


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 Post subject:
PostPosted: Sun Jul 23, 2006 7:38:31pm 
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no, i havent finished checking the final quest. got busy, will get back to it eventually. it MIGHT work as is, but havent fully tested it...so the big boss mob is still out of the game.


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 Post subject:
PostPosted: Sun Jul 30, 2006 8:05:33pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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The final quest worked during test.


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 Post subject:
PostPosted: Tue Aug 01, 2006 12:07:15pm 
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when? originally or did you just try it? if it worked orignally, then why was it removed? i thought there was a problem, which i won't mention here as to not give anything away.

i think i fixed the one problem i knew of, but havent tested that much.


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 Post subject:
PostPosted: Wed Aug 02, 2006 3:58:30pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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when? originally or did you just try it? if it worked orignally, then why was it removed? i thought there was a problem, which i won't mention here as to not give anything away.

i think i fixed the one problem i knew of, but havent tested that much.
It wasn't removed. The big boss was removed and you know why he was ...


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 Post subject:
PostPosted: Wed Aug 02, 2006 4:17:38pm 
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oh, well to me, that's part of the quest, and the part that didn't work :wink:

since the boss was removed, the quest was rendered undoable. but like i said, i think i fixed it, but still need time to test it.


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