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 Post subject: Pleasant Glade
PostPosted: Sun Jul 17, 2005 1:54:40pm 
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West of Newbieville lies the pleasant glade. A great new area near Elkin for levels 1-5 to get some exp!


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 Post subject: Nice
PostPosted: Sun Jul 17, 2005 5:22:28pm 
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Nice new area with plenty mobs to kill, try it out and dont be afraid of a few frogs. Good to solo or group, up to you.


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 Post subject: Re: Nice
PostPosted: Sun Jul 17, 2005 5:58:53pm 
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Quote:
Nice new area with plenty mobs to kill, try it out and dont be afraid of a few frogs. Good to solo or group, up to you.
Glad it wasn't too tough for Armand ;).


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 Post subject: Re: Nice
PostPosted: Sun Jul 17, 2005 6:42:19pm 
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Quote:
Quote:
Nice new area with plenty mobs to kill, try it out and dont be afraid of a few frogs. Good to solo or group, up to you.
Glad it wasn't too tough for Armand ;).
Nope hehe I just sweeped and killed the whole area in 1 swing.

I tested it with my newest newbie hehe. He likes killin snakes.


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 Post subject:
PostPosted: Sun Jul 17, 2005 7:03:37pm 
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Its a REALLY basic area, but it took me under 2 days to complete it. There is no gear in it, but it's not hard to throw together 20ish rooms and 7 mobs. The descriptions are also not overly complex and there is some repetition in them.

Putting gear (objects) into an area is obviously desireable, and having a quest is also nice but they're not necessarily required.

It's not impossible to build folks! I'm currently helping Kayenta learn what she needs to do to fill in the numerous fields in the build - mostly through using examples from Angrorn from things she's seen. I'd help others too...


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 Post subject:
PostPosted: Sun Jul 17, 2005 7:30:45pm 
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Quote:
I'm currently helping Kayenta learn what she needs to do to fill in the numerous fields in the build
Note that many fields in the builder are completely optional and will be filled with default values of you don't supply one.


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 Post subject:
PostPosted: Sun Jul 17, 2005 7:58:50pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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Quote:
Quote:
I'm currently helping Kayenta learn what she needs to do to fill in the numerous fields in the build
Note that many fields in the builder are completely optional and will be filled with default values of you don't supply one.
Yep - but when filling them out, or trying to figure out what is important and why, it is nice to have someone to ask. I know I asked you about tons of them Blobbie and am now trying to pass that knowledge along to others who are interested in contributing to the mud.


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 Post subject:
PostPosted: Sun Jul 17, 2005 8:08:13pm 
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Yep, I'm not at all trying to dissuade the dissemination of information :)


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 Post subject:
PostPosted: Sun Jul 17, 2005 11:18:12pm 
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Graels been a huge help to me =) Only hope I havent been too annoying when trying to figure all this stuff out =)

cheers


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 Post subject:
PostPosted: Fri Jul 22, 2005 1:14:38pm 
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Graels been a huge help to me =) Only hope I havent been too annoying when trying to figure all this stuff out =)

cheers
You're definately not more bothersome to me than I was to Blobbie! (And very briefly, and not often, Galimatazo)


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 Post subject: mob exp
PostPosted: Fri Jul 22, 2005 6:01:28pm 
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mob exp corrected here? some mobs gave 0 exp sometimes


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 Post subject: Re: mob exp
PostPosted: Fri Jul 22, 2005 7:39:17pm 
Joined: Sun Apr 16, 2006 9:12:10pm
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mob exp corrected here? some mobs gave 0 exp sometimes
I have no clue whats going on with some of the larger mobs. Mirton reported to me that the king snake (the big one) gave him 1 exp. It did the same for me.

Any idea Blobbie?


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 Post subject:
PostPosted: Sat Jul 23, 2005 11:34:34pm 
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I'm sure it's a bug. Will get to it as time permits.


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