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Most of these documents are EXTREMELY outdated and are kept more for historical reasons than informative reasons. Most outdated is the building information since Carnage no longer runs on a DIKU data system but rather uses a custom XML structure. Despite all this the information can be very useful when designing your area.


-----------------------------------------------------------------------------
AFF BitVector Name:     DEC:   BIN:   AFFect Description:
-----------------------------------------------------------------------------
  AFF_BLIND             1       (0)   The mob is Ray Charles.
  AFF_INVISIBLE         2       (1)   The mob is Invisible.
  AFF_DETECT_EVIL       4       (2)   *RESERVED OBJ/PC's*
  AFF_DETECT_INVISIBLE  8       (3)   The mob can see pesky invis players.
  AFF_DETECT_MAGIC      16      (4)   *RESERVED OBJ/PC's*
  AFF_SENSE_LIFE        32      (5)   *RESERVED OBJ/PC's*
  AFF_SANCTUARY         128     (7)   The mob is affected by perma-SANC :)
  AFF_INFRAVISION       512     (9)   The mob can see in da dark.
  AFF_PROTECT_EVIL      8192    (13)  *RESERVED OBJ/PC's*
  AFF_SUMMONED          65536   (16)  The mob is a summoned creature.
        When it dies, there is no corpse, and it is subject to spells that
        affect extra-planar creatures, like dispel evil.
  AFF_SNEAK             524288  (19)  The mob is a sneaky bastard!
  AFF_HIDE              1048576 (20)  The mob is hidden from normal sight.
        And can only be detected by a "sense life" spell.
  AFF_CHARM             4194304 (21)  The mob will act as if charmed when:
        a "follow <name>" is entered. NOTE: PC's can't force or order this.
  AFF_FLY              33554432 (25)  The mob is Peter Pan.
  AFF_WATERBREATH      67108864 (26)  The mob is AquaMan.
  AFF_WATERWALK       134217728 (27)  The mob is Moses.
-----------------------------------------------------------------------------
    NOTE: Some of these AFFects may already be tied in with certain races,
          but set them just in case - if the mob should have it :)
-----------------------------------------------------------------------------

  You can use the "b" binary input option for this flag  (instead of giving
  the number as decimal like "237" you can give it as "b11101101").
  (the number in parentheses shows the bit position of that flag bit)
  You can also now use the "h" hexadecimal input option for this flag
  (instead of "237" you can do "hED" or "Hed")

  ie 128 = b10000000    binary  [note the _7_ zeroes, and by 128 is (7)]
  ie 128 = h80          hexadecimal

  NOTE: Hexidecimal is numbers 0-9 A-F
  NOTE: Binary      is numbers 0 & 1 only

  when entering a binary number it MUST start with 'b'
  when entering a hexidc number it MUST start with 'h'

  Any good calculator (even windows calculator) can do conversions
  between decimal, binary and hexidecimal. (I prefer Hex -- Zamadhi)
  It produces the smallest numbers with the most convenient values.

  At any point in building anytime something is referred to as a
  bitvector it will support decimal, binary or hex type numbers.



DO NOT USE ANY OF THE FOLLOWING, they are listed for completeness ONLY.
-----------------------------------------------------------------------------
  AFF_HOLD              64      (6)   DO NOT USE.
  AFF_GROUP             256     (8)   *RESERVED PLAYERS*
  AFF_CURSE             1024    (10)  DO NOT USE.
  AFF_FLAMING           2048    (11)  DO NOT USE.
  AFF_POISON            4096    (12)  *RESERVED PLAYERS*
  AFF_PARALYSIS         16384   (14)  DO NOT USE.
  AFF_SUMMONING         32768   (15)  DO NOT USE.
  AFF_SLEEP             131072  (17)  *RESERVED PLAYERS*
  AFF_DODGE             262144  (18)  DO NOT USE.
  AFF_FEAR              2097152 (20)  DO NOT USE.
  AFF_FOLLOW            8388608 (22)  *RESERVED PLAYERS*
  AFF_FEIGN_DEATH     268435456 (28)  DO NOT USE.
-----------------------------------------------------------------------------



The Worlds of Carnage MUD is a non-profit, fantasy oriented, text-based game that is played over telnet. We are devoted to providing a social medium in which people can have fun while immersing themselves in a game that reads like a book. You can connect by clicking here or if that fails then here. This site is maintained and hosted by Robert Cummings, A.K.A Blobule and is powered by InterJinn, a PHP based multi-tier application framework connected to a MySQL backend and served via an Apache web server. The Worlds of Carnage are often recognized via the following aliases: Carnage; WoC; WoC MUD; Carnage MUD; CarnageMUD; WoCMUD. All submissions become the property of Robert Cummings where the submitter holds copyright. If you do not want to give ownership, then do not submit.