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Most of these documents are EXTREMELY outdated and are kept more for historical reasons than informative reasons. Most outdated is the building information since Carnage no longer runs on a DIKU data system but rather uses a custom XML structure. Despite all this the information can be very useful when designing your area.


-----------------------------------------------------------------------------
ACT BitVector Name:        DEC: BIN:  HEX:
-----------------------------------------------------------------------------

  ACT_SENTINEL               2  1<<1   2
    The mob will NOT move around in the world.

  ACT_SCAVENGER              4  1<<2   4
    The mob will pick up stuff on the ground (most expensive items first).

  ACT_NICE_THIEF            16  1<<4   10
    The mob will NOT attack a thief which has been caught stealing.

  ACT_AGGRESSIVE            32  1<<5   20
    The mob attacks and attempts to kill any PC it can get it's claws on.
    It will not attack players it can't see (ie: dark rooms or invis PC)

  ACT_STAY_ZONE             64  1<<6   40
    The mob will never leave its home zone.

  ACT_WIMPY                128  1<<7   80
    The mob will flee when it's getting percentwise low on hitpoints.
    If the mob is both aggressive and wimpy, then it will only attack
    players that are NOT awake! (ie. also suffering players).

  ACT_NO_WIELD       268435456  1<<28  10000000
    The mob can't wield weapons. (ie: insects, animals)
    Any mob w/o a manipulating organ such as a hand, claw, tentacle,
    prehensile tail, etc. shouldn't be able to wield weapons.
    NOTE: Some races automatically get: NO_WIELD, NO_WEAR, and/or NO_HOLD.

  ACT_NO_WEAR        536870912  1<<29  20000000
    The mob can't wear armor or clothing.  Most non-humanoid mobs, or even
    very < large|small > humanoids shouldn't be able to wear armor.

  ACT_NO_HOLD       1073741824  1<<30  40000000
    The mob can't hold anything in the HOLD pos. In general only use this
    on mobs that can't pick up anything at all (normal insects, oozes, etc).

  ACT_WATER_ONLY    2147483648  1<<31  80000000
    The mob can't enter any non-water rooms.
    If they do enter a non-water room (ie: summon) they will die.
-----------------------------------------------------------------------------

    You can use the "b" binary input option for this flag  (instead of giving
  the number as decimal like "237" you can give it as "b11101101").
  (the number in parentheses indicates the bit position of that flag bit,
  with 0 being the right-most bit)
  You can also now use the "h" hexadecimal input option for this flag
  (instead of "237" you can do "hED" or "Hed")

  PLEASE READ Db-AFF.txt for more explanation on Binary/Hexidecimal.

  1<<0  = b1
  1<<1  = b10
  1<<5  = b100000

  when entering a binary number it MUST start with 'b'
  when entering a hexidc number it MUST start with 'h'



The Worlds of Carnage MUD is a non-profit, fantasy oriented, text-based game that is played over telnet. We are devoted to providing a social medium in which people can have fun while immersing themselves in a game that reads like a book. You can connect by clicking here or if that fails then here. This site is maintained and hosted by Robert Cummings, A.K.A Blobule and is powered by InterJinn, a PHP based multi-tier application framework connected to a MySQL backend and served via an Apache web server. The Worlds of Carnage are often recognized via the following aliases: Carnage; WoC; WoC MUD; Carnage MUD; CarnageMUD; WoCMUD. All submissions become the property of Robert Cummings where the submitter holds copyright. If you do not want to give ownership, then do not submit.