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catch_identify_act
  
Response Typescript
EntitiesMobiles, Objects
Parameters-

    Spice up your objects and mobiles by using this trigger to reveal
additional information when the item or mobile is identified. Not only can
you output additional information after the usual identify information but
you can use this triugger to add special effects like perhaps revealing
information about a powerful object then exploding it so they can't use it
till next time :)

@n, @actor - The player or mobile that cast the spell.

@level - The level at which the spell was cast.

@quality - The quality at which the spell was cast.


The Worlds of Carnage MUD is a non-profit, fantasy oriented, text-based game that is played over telnet. We are devoted to providing a social medium in which people can have fun while immersing themselves in a game that reads like a book. You can connect by clicking here or if that fails then here. This site is maintained and hosted by Robert Cummings, A.K.A Blobule and is powered by InterJinn, a PHP based multi-tier application framework connected to a MySQL backend and served via an Apache web server. The Worlds of Carnage are often recognized via the following aliases: Carnage; WoC; WoC MUD; Carnage MUD; CarnageMUD; WoCMUD. All submissions become the property of Robert Cummings where the submitter holds copyright. If you do not want to give ownership, then do not submit.