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catch_enter_game
  
Response Typescript
EntitiesRooms, Mobiles, Objects
Parameters-

    This trigger fires when a player enters the game. It can fire for the room
in which they would normally enter, any mobiles in the room, or any
objects in their possession.

@n, @player - The player entering the game.

If a script catched the player entering the game it can return 1 to
prevent other scripts from also catching the event. This is useful in the
event that the player is moved from the original entry location. While
rooms and mobiles can catch entry to the game they should never return a
true value to indicate such since the primary purpose of this trigger is
for affect objects to handle the game entry semantics. That said, mobs or
rooms can still catch it (they get first shot before objects) and perform
a zero second wait after which they can check if the player is still in
the room and then possibly do something.


The Worlds of Carnage MUD is a non-profit, fantasy oriented, text-based game that is played over telnet. We are devoted to providing a social medium in which people can have fun while immersing themselves in a game that reads like a book. You can connect by clicking here or if that fails then here. This site is maintained and hosted by Robert Cummings, A.K.A Blobule and is powered by InterJinn, a PHP based multi-tier application framework connected to a MySQL backend and served via an Apache web server. The Worlds of Carnage are often recognized via the following aliases: Carnage; WoC; WoC MUD; Carnage MUD; CarnageMUD; WoCMUD. All submissions become the property of Robert Cummings where the submitter holds copyright. If you do not want to give ownership, then do not submit.