catch_dispel

Response Typescript
EntitiesObjects (in room or in affects inventory)
Parameters-

    This trigger allows special purpose objects that are used to implement
spell or skill affects (or otherwise) to intercept "dispel" actions. A
"dispel" action is not necessarily denoted by the spell "dispel magic" but
rather any spell or skill or special action that can possibly "dispel"
some kind of affect. For instance the following types of "dispel" events
can currently fire:

corrupt heal
cure blindness remove curse
cure critical remove deadly poison
cure deadly poison remove poison
cure light sane mind
cure serious unhide
cure sickness vigor
dispel evil weaken
dispel magic

Additionally a script can use the %triggerDispel() function to fire a
dispel event of any kind it wants on a target mobile or room. This can be
used effectively to create unique affects that work just like spells but
which are unique to a particular quest or prize.

@n - The entity responsible for triggering the dispel (if any).

@t - The mobile affected by the affect object (if any).

@type - The type of dispel (ie. cure critical).

@level - The level at which the dispel was triggered.

@quality - The quality of the dispel event (0 to 100).


Example:

//
// Catch "heal" dispel event and act accordingly.
//
if( @type == "heal" && 1d100 < @quality )
{
%echoTo(
\ "You feel better as the disease leaves your body.\n", @t )

%purge( @this )
}
endif