A myth here, a legend there, the lands are full of tales of
situation and circumstance to set right, or wrong, depending on your
perspective. With a horde of villains and just as many heroes,
adventurers will have a hard time keeping the world in a state of
balance.
The benevolent will find themselves matched against a legion of
villains and monster of dire and evil intent. The task of these
ulterior adventurers is fraught with hardship, but the rewards are
many, and allies can be found at almost every turn.
On the other hand, those who bend their mind to a darker purpose
will find opportunity knocking from all directions. With a veritable
army of good samaritans to subdue, even the most powerful of twisted
masterminds will be kept busy quashing the will of those who would
challenge their plans.
If this doesn't appeal to you, or perhaps you think you've
mastered all there is to know, then maybe it's time to align yourself
with a guild. Guilded adventurers enjoy some benefits not available to
the general population; however, this comes at a price since they must
always keep their back protected. A guilded adventurer devotes their
life to a cause, and by doing so bring upon themselves the hatred of
any rival guild members.
While there are benefits to being guilded, such as improved
regeneration, a stockpile of equipment gathered by fellow guild
members, and quicker accumulation of experience, there are also
downsides. Oft is the occasion when an unwary guilded is murdered in
their sleep and their equipment and on-hand gold stolen. Despite such
risk, guilded adventurers will find that their kind are revered above
all others in the Worlds of Carnage. Their life is perilous and they
prove their worth amongst the best of the best. |